Gameplay
Catch the pulse at the right moment, protect the streak, and restart quickly for another score run. The loop is designed to feel immediate and readable.
Timing arcade // in development
Status: In development
Pulse Catcher is a casual arcade game built around quick mobile runs, smooth touch timing, readable upgrades, and replayable score chasing.
Game design
Pulse Catcher is being shaped around feel first: clean tap timing, instant feedback, streak tension, readable upgrade choices, and runs short enough to invite one more try.
Catch the pulse at the right moment, protect the streak, and restart quickly for another score run. The loop is designed to feel immediate and readable.
Upgrades are planned around run feel: timing windows, score momentum, recovery chances, and cleaner feedback without burying the arcade core.
Future offers should stay optional, transparent, and player-friendly. Rewards may support a run, but the core game should remain clear and skill-driven.
Pulse Catcher is in development. Balance, screens, store details, and final policies will keep tightening as the Google Play launch gets closer.
Screenshots
The visuals stay intentionally restrained: clear HUDs, obvious timing targets, and score feedback that can be understood at a glance on a phone.
Tap on the pulse, keep the streak alive, chase a cleaner score.
Use earned progress to tune quick-session upgrades.
Readable score feedback for satisfying replay loops.
Launch list
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